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    <journal-meta>
      <journal-id journal-id-type="nlm-ta">REA Press</journal-id>
      <journal-id journal-id-type="publisher-id">null</journal-id>
      <journal-title>REA Press</journal-title><issn pub-type="ppub">3042-2221</issn><issn pub-type="epub">3042-2221</issn><publisher>
      	<publisher-name>REA Press</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">https://doi.org/10.22105/metaverse.v2i3.82</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group><subject>Cognitive disorders, Virtual reality, Digital simulators, Cognitive warfare</subject></subj-group>
      </article-categories>
      <title-group>
        <article-title>Investigating the impact of VR and digital simulators on reducing cognitive disorders in the field of cognitive warfare</article-title><subtitle>Investigating the impact of VR and digital simulators on reducing cognitive disorders in the field of cognitive warfare</subtitle></title-group>
      <contrib-group><contrib contrib-type="author">
	<name name-style="western">
	<surname>Vaisian</surname>
		<given-names>Javadollah</given-names>
	</name>
	<aff>Department of Defense Management, Imam Ali (AS) University of Military Affairs, Tehran, Iran.</aff>
	</contrib><contrib contrib-type="author">
	<name name-style="western">
	<surname>Sabzevari</surname>
		<given-names>Amirhoshang</given-names>
	</name>
	<aff>Department of Defense Management, Imam Ali (AS) University of Military Affairs, Tehran, Iran.</aff>
	</contrib><contrib contrib-type="author">
	<name name-style="western">
	<surname>Ebrahimi</surname>
		<given-names>Milad</given-names>
	</name>
	<aff>Faculty Member, Imam Ali (AS) University of Military Affairs, Tehran, Iran.</aff>
	</contrib><contrib contrib-type="author">
	<name name-style="western">
	<surname>Hosseinzadeh</surname>
		<given-names>Mostafa</given-names>
	</name>
	<aff>Department of Defense Management, Imam Ali (AS) University of Military Affairs, Tehran, Iran.</aff>
	</contrib></contrib-group>		
      <pub-date pub-type="ppub">
        <month>09</month>
        <year>2025</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>13</day>
        <month>09</month>
        <year>2025</year>
      </pub-date>
      <volume>2</volume>
      <issue>3</issue>
      <permissions>
        <copyright-statement>© 2025 REA Press</copyright-statement>
        <copyright-year>2025</copyright-year>
        <license license-type="open-access" xlink:href="http://creativecommons.org/licenses/by/2.5/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.</p></license>
      </permissions>
      <related-article related-article-type="companion" vol="2" page="e235" id="RA1" ext-link-type="pmc">
			<article-title>Investigating the impact of VR and digital simulators on reducing cognitive disorders in the field of cognitive warfare</article-title>
      </related-article>
	  <abstract abstract-type="toc">
		<p>
			Cognitive disorders, which disrupt processes such as thinking, memory, learning, and information processing, pose significant challenges in the context of cognitive warfare. These disorders can severely impair both the military performance and psychological resilience of soldiers, necessitating effective interventions. Emerging technologies, particularly digital simulations and Virtual Reality (VR), have demonstrated potential as innovative tools for mitigating cognitive impairments. This paper investigates the impact of these technologies on reducing cognitive disorders within the framework of cognitive warfare. By creating immersive and interactive environments, digital simulations facilitate the assessment and rehabilitation of critical cognitive functions, including attention, memory, and problem-solving skills. Additionally, VR has shown promise in alleviating anxiety and stress associated with high-pressure combat scenarios. Despite these advancements, further research is needed to evaluate the long-term efficacy of these technologies and to develop evidence-based therapeutic protocols. The findings suggest that VR and digital simulations hold transformative potential for addressing cognitive impairments in military contexts. As such, they represent a valuable addition to the psychological rehabilitation toolkit, offering new opportunities to enhance soldiers' cognitive resilience and operational effectiveness.  
		</p>
		</abstract>
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