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    <journal-meta>
      <journal-id journal-id-type="nlm-ta">REA Press</journal-id>
      <journal-id journal-id-type="publisher-id">null</journal-id>
      <journal-title>REA Press</journal-title><issn pub-type="ppub">3042-2221</issn><issn pub-type="epub">3042-2221</issn><publisher>
      	<publisher-name>REA Press</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi"> https://doi.org/10.22105/metaverse.v1i1.19</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Research Article</subject>
        </subj-group>
        <subj-group><subject>Metaverse, Edge computing, Distributed computing, Latency</subject></subj-group>
      </article-categories>
      <title-group>
        <article-title>Transforming user experience in the metaverse through edge technology</article-title><subtitle>Transforming user experience in the metaverse through edge technology</subtitle></title-group>
      <contrib-group><contrib contrib-type="author">
	<name name-style="western">
	<surname>Pourqasem</surname>
		<given-names>Javad </given-names>
	</name>
	<aff>Department of Computer Engineering and Mathematics, Morvarid Intelligent Industrial Systems Research Group, Iran.</aff>
	</contrib></contrib-group>		
      <pub-date pub-type="ppub">
        <month>12</month>
        <year>2024</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>14</day>
        <month>12</month>
        <year>2024</year>
      </pub-date>
      <volume>1</volume>
      <issue>4</issue>
      <permissions>
        <copyright-statement>© 2024 REA Press</copyright-statement>
        <copyright-year>2024</copyright-year>
        <license license-type="open-access" xlink:href="http://creativecommons.org/licenses/by/2.5/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.</p></license>
      </permissions>
      <related-article related-article-type="companion" vol="2" page="e235" id="RA1" ext-link-type="pmc">
			<article-title>Transforming user experience in the metaverse through edge technology</article-title>
      </related-article>
	  <abstract abstract-type="toc">
		<p>
			The metaverse, an emerging virtual universe, allows real-time interactions and solid social links between humans, akin to the physical world. However, today's cloud-based metaverse infrastructure struggles to meet the metaverse's low latency and high bandwidth requirements. This is where edge computing steps in, moving processing closer to consumers and applications and overcoming these challenges. The metaverse, as a new distributed computing paradigm for computationally intensive tasks, can be offloaded to the network's edge. In this paper, we first outline the architecture of the metaverse and the driving technologies and underscore the pivotal role of edge computing in the digital infrastructure for realizing the metaverse. We then propose an edge computing-enabled metaverse, focusing on its performance in terms of rendering, latency, resource allocation, and communication. Finally, we delve into the challenges of implementing edge techniques, ensuring a comprehensive understanding of the topic. 
		</p>
		</abstract>
    </article-meta>
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